Skip to main content

Full text of "Super Mario All Stars + Super Mario World ( USA)"

See other formats


SNSSM-USA 



INSTRUCTION BOOKLET 


smuNimm 


ENTERTAINMENT SYSTEM\ 





WARNINQ PLEAS£ CABEFULLY READ THE CONSUMER INFORMATKDN AND 
PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING 
YOUR NINTENDO* HARDWARE SYSTEM. GAME PAK, OR ACCESSORY 



This official seal is your assurance 
that tiintendo has reoiewed this 
product and that it has met our 
standards for excellence in UMrkman- 
ship, reliability and entertainment 
ualue. Always look for this seal when 
buying games and accessories to 
ensure complete compatibility with 
your Nintendo product 


All Nintefxk) products are licensed by sale for use only with other 
authorized products bearing the Official Nintendo Seal of Quality™ 


Thank you for selecting the Super Nintendo Entertainment System® 
SUPER MARIO ALL-STARS^*^ + SUPER MARIO WORLD^*^ 

Game Pak. 


Please read this Instruction booklet thoroughly to ensure proper handling of 
your new games. Then save this booklet for future reference. 


SUPER MARIO ALL-STARS Page 2 

©SUPER MARIO BROS. 

O SUPER MARIO BROS. THE LOST LEVELS 
©SUPER MARIO BROS. 2 
©SUPER MARIO BROS. 3 

SUPER MARIO WORLD Page 38 


n ™ 4 ® are trademarks of Nintendo ol America Inc. 
® 1993 Nintendo of America Inc. 



SUPER MARK) BROS. 


THE LOST LEVELS 

STORY 5 
HOWTOPLAY 6 
CONTROLLER FUNCVONS 7 
CONTROLLING MARK) 8 
ITEMS 9 

HOW TO DEFEAT ENEMIES W 
HOW TO PLAY IThe Lost Levels) 12 


SUPER MARK) BROS. 2 

STORY 13 
HOWTOPLAY U 
CONTROLLER OPERATION 16 
MARK) S BASIC MOVES 17 
OTHER TECHNIQUES 19 
ITEMS 20 


SUPER MARK) BROS 3 

STORY 23 
HOWTOPLAY 24 
CONTROLLER OPERATION 25 
MARIO S BASIC MOVES 26 
HOW TO DEFEAT ENEMIES 29 
MAP SCREEN 31 
ITEMS 34 



















HOW TO PLAY SUPER MARIO ALL-STARS 


After you insert the Game Pak in your Super 
Nintendo Entertainment System, turn the power 
ON. After the title screen appears, press the 
START Button to go to the Game Select screen. 
Then use the <4' Control Pad to choose a game. 




After pressing the START Button to begin, you can 
choose from any of the four battery-backed game 
save files. The files marked as “NEW* are ones 
that have not been used yet. After you have 
chosen the desired file, press the START Button 
to play the game. 



Pressing the X or Y Buttons on the file screen will take you back 
to the Game Select screen. To erase a file, choose it arxl press the 
A Button. You can also change the controller button configuration 
by pressing the SELECT Button. 



Game Over 


In all of the games, when your game is over, you 
can select from the following options;“CONTINUE", 
“SAVE & CONTINUE*, “SAVE & QUIT*. Choose the 
desired option and press the START Button. In all 
games,except Super Mario Bros.; The Lost Levels, 
your progress is saved at the beginning of the 
current world. In Super Mario Bros.; The Lost 
Levels, the game Is saved at the current world and 
level. 

NOTE: You cannot save in the 2 Player Battle 


mode in Super Mario Bros. S 
If you pause a gante by pressing the START 
Button, the three save optiorra will be displayed. 
To unpause the game, just press the START 
Button again. 

If you load a saved game, you can't change the 
number of players (1 player or 2 player). 


WARNING; If the POWER switch is switched ON and OFF 
repeatedly, saved data may be deleted. 


















STORY 

The Mushroom Kingdom was a 
peaceful place, until the fateful 
day that Bowser used his twisted 
magic to invade it. Bowser turned 
most of the Mushroom Kingdom's 
people into rocks, bricks, and 
mushrooms. He even kidnapped 
Princess Toadstool and held her 
captive in his huge castle. 

When the Mario Brothers, Mario 
and Luigi, heard this, they knew 
that they needed to do something. 
They decided to battle Bowser 
and his evil minions to save the 
Princess. Can they do itf 


SUPER 

MARIO BROS. 


I HOW TO PLAY 


First, pick 1 PLAYER or 2 PLAYER mode. When 
you play the 2 PLAYER mode, controller 11s for 
Mario and controller 2 is for Luigi. 



On The Screen 



Goal 

At the end of each stage, there is a flagpole and 
a castle. The higher you grab on to the flagpole, 
the higher of a score you get. When you begin a 
stage, the TIMER starts to count down. The more 
time you have left when you grab the flagpole, the 
higher of a bonus you receive. 

If one player clears a stage or loses a life in 2 PLAYER mode, it will be the 
other player's turn. 

In Super Mario Bros, and Super Mario Bros.: The Lost Levels, the 
high scores are saved too. To reset the high scores, press the A, B. L and 
R Buttons at the same time. 












SUPER 

MARIO BROS. CONTROLLER FUNCTIONSIHPE A| 


■O'Control Pad X, Y Button 



• pause the game • Jump 

• Swim 



On the File Select scfeen, if you choose the B type 
controller layout by using the SELECT Button, the 
B Button layout will function the same as the X 
and Y Button. 


♦ Hold the controller like this. 


CONTROLLING MARIO 


SUPER 

MARIO BROS. 

























SUPER 1 

1 ^ ... SUPER 

MARIO BROS, t ITEMS 

J HOW TO DEFEAT ENEMIES MARIO BROS. 


Mario can get powered up by picking up items. 
These items are usually hidden Inside of blocks. 
All you need to do is punch them from below. 

Blocks 






Items 


























SUPER 

MARIO BROS. 


r 



> An enemy touches you. 

• If you are hit when you are Super Mario 
or Fire Mario, you just turn back to srrmll 
(normal) Mario. 

• After you turn back to small Mario, you 
are invirtcible for a short period of time 
(as long as Mario is flashing). 


> You drop into a hole in the ground or a 
hole underwater. 

^The timer reaches zero. 



I 


HOW TO PLAY 


SUPER MARIO BROS. 

THE LOST LEVELS 


Super Mario Bros.: The Lost Levels is a special 
version of the original Super Mario Bros. The 
play controls are the same as in the Super Mario 
Bros, game, but the game is much more difficult. 
(This is why you can save at any stage instead 
of just at the start of each world.) 



There is no 2 PLAYER Game. First, you have to 
choose from MARIO GAME or LUIGI GAME. 
Luigi can jump higher than Mario, but is harder 
to stop. After your game is over, you can try 
using the other character. You may find this 
useful in clearing some of the stages. 



In Super Mario Bros.: The Lost Levels, look out 
for the poisonous mushrooms! They are not 
very good for our heroes! 












SUPERS 
MARIO J 
BROS.te 


STORY 



One evening, Mario had a strange 
dream. He dreamt of a long, long 
stairway leading up to a door. As 
soon as the door opened, he was 
confronted with a world he had 
never seen before spreading out 
as far as his eyes could see. 
Suddenly, he heard a faint voice 
saying "Welcome to 'Subcon', the 
land of dreams, We have been 
cursed by Wart. Please defeat 
Wart and save us. Remember, Wart 
hates vegetables. Please help us!" 
The next day, on the way to a picnic, 
Mario talked to Luigi, Toad, and the 
Princess about the strange dream 
he had. After arriving at the picnic 
area, they found a small cave. 

When they opened the door in this 
cave, to their great surprise, the 
world that Mario saw in his dream 
spread out before them! 


HOW TO PLAY 


SUPER / 
MARIO BR0S.i 


Pull up vegetables, look out for the er>emles and 
defeat the bosses at the end of each level. 


After you start the game, you can choose to 
play as Mario, Luigi, Toad or the Princess. 



The red hearts on the left of the screen are your 
life gauge. When all of the hearts turn white, you 
lose a life. When only one heart remains, your 
character will become smaller. 



If you want to go back to the start of the stage 
you are in. press the START button, then press 
the L, R and SELECT buttons at the same time. 
(You will lose one life by doing this). 











Character Abilities 


Jumping Power 

Mario- 

He has average jumpir>g power that 
decreases a little when he is carrying an item. 

Luigi- 

He jumps the highest and can jump farther 
than Mario. But when he has an item, his 
jumpirtg ability decreases a lot. 

Toad- 

Toad has the least jumping power. Holding 
an item does iKit affect his jumping. 

The Princess- 

She is third in jumping ability, but she 
can do something that no one else can do. 

If you hold the B Button while in the air, she 
can float for a while. When carrying an item, 
her jumpirrg power decreases quite a bit. 





O Running Speed 

All characters run at the same 
speed. But if they are carrying 
somathirrg. the order from slowest 
to quickest is the Princess. Luigi, 
Mario, Toad. 


Picking Up Mushroom Blocks 

The speed at which they pick up 
items is, from slowest to the 
quickest; The Princess, I 
Mario. Toad. 



SUPER O 

CONTROLLER OPERATION (TYPE Al mario bros.^ 



• Pause the game 


If you want to go back to the start of the stage 
you are in, press the START button, then press 
the L, R and SELECT buttons at the same time. 
(You will lose or»e life by doing this). 


• Hold the controller like this. 



o 



























Jumping In Place 
If you press the B Button 
while standing still, you 
will jump straight up. 

Your jump will not be 
very high, though. 



O Running 



^ Moving Jump 

Jump while moving to jump higher. 
If you use the Y Button to run, then 
jump, you'll jump even higher! 



^ Power Squat Jump 

Hold Down on the ■G> Control Pad 
until your character flashes. If you 
jump while flashing, you can 
jump one and a half 
times higher than 
normal. 









SUPER 

MARIO BROS. 




^Pull Up The Veggies! 

Use the Y Button to pull vegetables out of the 
ground. When you press the Y Button 
when standing on the grass, you will 
pull it out and lift it up. On the 
surface of the desert, 
you can also dig in the 
soft sand. 





^Carrying A Mushroom Block 

When you stand on a mushroom block and 



If you are carrying somethir>g, you can throw it 
by uslr»g the Y Button. To throw it even farther. 






















Sbros.2 other techniques 




Dodging Enemies_ 

By pressing Down on the ■{> Control Pad 
you can duck. This can help you avoid 
er>emy attacks, particularly from flying 
8f>emies. Another helpful hint is knowing 
that you can make your character move 
left and right while they are jumping. 

Try to land right on the enemies’ heads 
arid pick them up! 


1 



Enter Doors_ 

To go through a door, stand in front of it and 
press Up on the <5: Control Pad. 



Climbing Up Vines And Chains 

When your charcter is on a vine or chain, you 
can grab it and climb by pressing Up on the 
O Control Pad. You can even grab a vine or 
chain in the middle of a jump. 



Attacking Enemies With Enemies 


You can pick up erremies (just like Mushroom 
Blocks) and can throw them at other enemies. 


19 


ITEMS 


SUPER 
MARIO BROS. 


2 


Coin 

For every coin you find, you get a chance to play the 
slot machine at the end of the level You can only find 
coins in sub-space. 

Vegetable 

These freaky vegetables have grown huge! Collect 
enough of them and a stop watch will appear. 

Tiny Vegetable 

These veggies are still growing. But you can still use 
them to defeat your enemies. 

Bombs 

After you pick up a bomb, it will flash iust before it 
explodes. Use the bombs to blow up rocks or other 
things that get in your way. 

Shell 

When you throw the shell, it skids along the ground, 
hitting anything in Its path! 

Mushroom Block 

Mushroom blocks can be used as stepping stools il 
you need to jump up to a higher area. 

POW 

ROW blocks are POWortuI! When one hits Ihe grourtd. 
it damages all of the enemies on the screen. 

Mushroom 

Mushrooms are only found In sub-space. They refill 
and add to yout life hearts. 

1-Up Mushroom 

An extra life is yours after you pick up a t-Up mushroom. 

Small Hearts 

After you defeat a lot of enemies, a small heart may 
come floating up from the ground. Grab it to refill one 
of your life hearts 

Key 

Very useful (in fact, they're required) when you want to 
cruise through a locked door. 



20 




















Magical Potion 


When you throw a Magical Potion, a door to sub- 
space will appear. If you throw it in the correct 
place, you'll firtd mushrooms ar>d coins inside! 



Cherry 

If you pick up enough cherries, an invincibility 
star will appear. 




Stop Watch 

If you pick up five large vegetables in one stage, 
the Stop Watch will appear. Get the watch to 
make all of the enemies stand still for a while. 
Be careful though, even stopped enemies can 
hurt you. 



How to use bombs. 


If you reach a dead end, 
you may need to use 
bombs to blow a hole in 
the wall. Be really careful 
when you use bombs— 
they can hurt you! 




Get1-UpsAtThe Slot Machine! 

When you clear each area, a slot 
machine is waiting for you. You can 
play it once for every coin that you 
have fourKi in the previous level. 

First Pos. Second Pos. Third Pos. 







1 up 




2up 

4 


4 

Sup 

3 of any symbol 

2up 

7 

7 

7 

IOupI 


J 
























































SUPER A 
MARIO < 
BROS. V 









STORY 

The Mushroom Kingdom has been 
a peaceful place thanks to the 
brave deeds of Mario and Luigi. 
The Mushroom Kingdom forms an 
entrance to the Mushroom World 
where all is not well. Bowser has 
sent his / children to make 
mischief as they please in the 
normally peaceful Mushroom 
World. They stole the royal magic 
wands from each country in the 
Mushroom World and used them 
to turn their kings into animals. 
Mario and Luigi must recover the 
royal magic wands from Bowser's 
7 kids to return the kings to their 
true forms. "Good-bye and good 
luck!" said the Princess and Toad 
as Mario and Luigi set off on their 
journey deep into the Mushroom 
World. 


You can choose a 1 PLAYER or 2 PLAYER game. In a 
2 PLAYER game, player 1 (with controller 1) Is Mario 
and player 2 (with controller 2) is Luigi. Both characters 
and the new BATTLE MODE are explained later. Atter 
you start the garrte, the map screen will appear. 

Super Mark) Bros. 3 has a lot of things that weren’t in 
Super Mario Bros, or Super Mario Bros. 2, like the ability 
to turn into Racoon Mario. Tanookl Mario, or Frog Mario. 



New Blocks: _ New Items in the Action Mode: 


The Super Leaf changes Super Mario into 












SUPER O 

MARK) BR0S.O CONTROLLER OPERATION (TYPE A) 



• Pauses the game • Fly 



On the File Select screen, if you choose the B 
type controllef layout by using the SELECT 
Button, the B Button layout will furK:tion the 
same as the X and Y Button. 


KcHold the controller like this. 



MARIO'S BASIC MOVES 


ctfla 

MAftlOBROS. 


When running. Mario can run 
over holes that are one space 
wide. 



The ionger you hold 
the jump button, the 
higher Mario will jump. 


Some stages are mostly 
underwater. Mario needs 
to swim to get through. 




























. 1 , 



OPick up and Kick 



After yoo ve jumped on a 
Koopa, you can pick up the 
shell by running into it from 
the side while you have the 
Y Button pressed To kick 
the shell, let go of the Y 
Button. There are other 
objects besides shells that 
you can pick up. 


O Jumping Out of the Water 



If you press the START button during game play, the game pauses and three options 
(same as the game over screen) will appear on the screen. To unpause, just press 
the START Button again. Or you can choose one of the options listed with the B 
Button. If you pause the game in 2 player battle mode, you cannot save the game playi 


RACCOON MARIO AND TANOOKI MARIO | 


OTail Attack 



O Floating 



When Mario has a tail, ho can float 
down slowly 
by pressing 
the B Button 
repeatedly. 




□ 


SUPER 

MARIOBROSj 




^Flying 

When Mario has a tall, he can fly for a short period of time. 
To fly. you must run with the Y Button pressed until the 
Power Meter is all the way to the right, then press the B 
Button repeatedly. 





► P ►►►►►>(& 

Power Meter gang Power Meter full. The effect of P will 

up. P starting to flash, disappear in a few seconds. 


FROG MARIO AND TANOOKI MARIO 



Frog Suit 

If Mario has the Frog Suit, he can si 


ti^Tanooki Suit 


1 


Tanooki Mario can turn Into a statue fa 
a short period of time by pressing the Y 
Button and Down on the Control pad 
at the same time. While Mario is a 
statue, he cannot be harmed. 

You can choose the Items (Frog Suit a 
Tanooki Suit) on the map screen to 
change Mario into Frog a Tanooki Mario. ^ 





















SUPER O 

MARK} BR0$.O HOW TO DEFEAT ENEMIES 




Sliding Attack 


Mario can slide down a 
slope at high speed by 
pcessing Down on the -C* 
Control Pad. enemies 
on the slope will be 
defeated by this attack. 


Running with a shell 



Breaking a bk>ck 


BEWARE! THE FOLLOWING ARE DEADLY! 

You lose one Mario: 

• When you are touched by an erremy. 

If you’re Fire Mario, or Raccoon Mario, you won’t lose a life if you’re 
touched by an enemy. You just go back to being Super Mario. If you do 
get hit, Mario will flash for a few seconds. During this time, he is invincible. 

• When you fall into a hole or into fire. 

•When you run out of time (time remaining goes down to 0.) 


































S) BROS. 3 MAP SCREEN 


CLEAR PANEL MARIO ACTION SCENE PANEL 


START PANEL H 

LOCKED DOOR E 

1 

- TOAD S HOUSE 

SPADE PANEL 

MINI-FORTRESS ~ H 

W0.u.«u»™ 1 


- - FORTRESS 

HAMMER BROTHERS 

WORLU rWJMBcR~-^-^ ^ 

NUMBER OF MARIOS '— 

jlmml 

CAROS TAKEN 

REMAINING 



POWER METEF 

t SCORE TIME REMAINING 

NUMBER OF COINS 



START PANEL 

Mario starts from here. 



ACTION SCENE PANEL. 

This panel contains an action scene. If Mario gets defeated while 
in an action scene, he will be put back on the World map. 


CLEAR PANEL. 

When you clear an action scene, this panel appears. In the 2 
player mode, if Mario clears it, an "M", if Luigi clears it, an *L' will 
be displayed. 


SPADE PANEL 


StfSt 

(latftouos. 


a 

Here, you play a slot machine type of game. The object is to line 
up the pictures. Every time you push the B Button, it will cause a 
line to slow down and stop. If you complete a picture, you can 
get extra Marios. 

Mushroom Picture. 

2 Extra Marios (2-Ups) 

Flower Picture. 

3 Extra Marios (3-Ups) 

Star Picture. 

5 Extra Marios (S-Ups) 




N-MARK SPADE PANEL 

Occasionally this panel will appear on 
the map screen. It contains a "memory 
match" card game. Choose two cards 
with the 0> Control Pad and the B Button. 

It the two cards match, you will receive 
the item on the cards. Miss two matches and you’ll go back t( 
World map. 


MINI-FORTRESS & LOCKED DOOR 


The Mini-Fortresses are guarded by Boom Boom, a tough 
servant of Bowser. When you defeat him, you will get a Magic Ball. 
The Mini-Fortress will tumble to the ground and the Locked Door on 
the map screen will open. 


TOAD’S HOUSE 


Mario can get some useful items here. 
Stand in front of the treasure boxes and 
press the Y Button. 
























ri HAMMER BROTHERS 

The Hainfner Brothers are bound to be 
hanging around somewhere on the map. 
As soon as you meet up with them, a 
battle will take place. If you can defeat 
them, you will be rewarded with a 
special Item. 



FORTRESS. 

This is the final destination of each 
World. You must retrieve the royal magic 
wand and save the king I 





If you don't succeed in defeating the Koopaling, their airship will move to a 
different place on the Map screen. Chase it and challenge them again! 



Goat__ 

At the end of each action scerw, you'll find a goal. 

In the center of the goal, three kinds of cards 
will flash. Jump up and touch the goal to grab a 
card and clear the level. If you get three cards, ' 
you will get an extra Mario. If you get three cards . 
of the sarr»e type, you'll get even more extra mariosL^ 



3 Mushroom Cards 2 Extra Marios 

3 Flower Cards.3 Extra Marios 

3 Star Cards.5 Extra Marios 


( 


The cards are displayed in the bottom right cortrer of the map screen. 

At the end of an action scene, a bonus is added to your score depending 
on how much time you have left. 


ITEMS 



The items that you can get in Toad's house or by 
beating the Hammer Brothers can be used on the 
Map Screen, You can only use one item at a time 
While on the Map Screen, press the Y Button to 
display the items that you possess (they will be 
shown in the box at the bottom of the screen). 

Choose the item you wish to use by using Left 
and Right on the O Control Pad and activate it 
with the B Button. They are very useful because you can start an action 
scerre with a powered-up Mario, or you can make a route on the map easier 
to go through. You can see all the items you have by using Up and Down 
on the <'r Control Pad. Press the Y Button to go back to the Map screen. 



Super Mushroom 
Changes Mario into Super 
Mario. 



Fire Flower 
Changes Mario into Fire 
Mario. 

Super Leaf 
The coolest item in Mario 
31! It changes Mario into 
Raccoon Mario. 



Magic Wing 
You have the power to fty 
through an action scene 
until you run into an 
enemy. 

Staiman 

When you Start an action 
scerte you will tie 
invincible for a short time. 


A 


Hammer 

You can txeak rocks on 
the Map Screen. 



Frog Suit 

Chariges Mario Into Frog 
Mario. Use the B Button to 
swim faster. 

Tanooki Suit 
Changes Mario into 
TarKioki Mario. Tanooki 
Mario can turn into a 
Statue. 

Jugem’s Cloud 
Allows you to peas an 
action scerte without 
playing it. 



Music Box 
You can mtOre Hammer 
Brothers and others fall 
asleep on the map. 
Magic Whistle 

Not much is known about 
the legendary Magic 
Whistle. See If you can 
find It I 
Anchor 
This can stop the 
Koopalings' airships from 
riKiving on the map. 

























SUPER 0 HOW TO PLAY THE 2-PLAYER 
MARIO BR0S.O GAME 



In the 2 PLAYER game, player 1 and player 2 take 
turns clearing the action scene panels. The two 
players can choose to cooperate or to compete 
against each other. An interesting addition to the 
2 PLAYER garrte is Battle Mode (iust like the 
original Mario Bros. game). If one player is in the 
same space on the map as the other player, then 
the 2 player battle mode can be entered by 
pressing the B button. In the Battle Mode, the 
losing player is moved back to the point where 
the battle took place. The winner can continue 
into the game. 

In the 2 player Battle Mode, you can't lose any 
of your extra lives-even if you get hit by an 
enemy! 

Game Over in the 2 PLAYER Mode 

In the 2 PLAYER mode, when the game is over for one player, the GAME 
OVER screen will appear. Choose CONTINUE or END by using theControl 
Pad, then press the START Button. If you choose CONTINUE, the game will 
start at the beginning of the world that you are in. Your items will change 
back to what you had when you started the World. 


HOW TO PLAY THE CLASSIC MARIO SUPER /] 
BROS. GAME (2 PLAYER BATTLE MODE) MARIO BROS.C 


If Mario and Luigi are in the same place on the 2 player mode map. or if 
either of the players choose Battle Mode, you can play the CLASSIC MARIO 
BROS. game. The object of this game is to punch these enemies from 
below to overturn them, then kick them away. The POW block at the 
bottom center of the screen is able to give the whole screen a jolt! You 
can only use the POW block 3 times. 

Rules_ 

•2 Player Battle Mode 
There are five enemies shown (not 
counting tire balls). Whoever defeats 
three enemies first, wins! If an 
enemy touches you, you lose. When 
one player is punched from below 
by the other player, one of the 
punched player s cards will pop out. 

You can steal you oppor>ent s cards 
in this way. 

In the Battle Mode, there are a 
couple of games in which two players compete to see how fast they can 
collect the coins. 

• Battle Mode _ 

After you kick enemies away, get the coins which come 
of the pipe. Whoever gets 5 coins first is the winner of 
the game. If the erwmy touches you, you lose. Your old 
buddy, Koopa, will be found here. Try to jump on him, 
because he is the only enemy you can attack from the 
top. In the Battle Game, there are two kinds of mush¬ 
rooms. One is a Super Mushroom, the other one is a 
mystery! 

When the game is over, choose CONTINUE or END by 
using the "O’ Control Pad, then press the START Button. 

(Your points cannot be saved.) 

If you win five times, you win the Battle Game. 



















LEIMIY KOOM 



MS® 


STORY 40 

(XmROLLEROPeRATlON 41 
PLAYING THE 43 

TWO-PLAYER GAME 47 
SAVING YOUR PROGRESS 48 
SPECIAL MARK) CONTROLS 49 
YOSHI S ISLAND 57 
SPEOAL ITEMS 60 










HOW TO PLAY SUPER MARIO WORLD 


After you insert the Game Pak in your Super 
Nintendo Entertainment System, turn the power 
ON. After the title screen appears, press the 
START Button to go to the Game Select screen. 
Then use the •0= Control Pad to choose a game. 



After pressing the START Button to begin, you can 
choose from any of the four battery-backed game 
save files. The files marked as "NEW” are ones 
that have not been used yet. After you have 
chosen the desired tile, press the START Button 
to play the game. 



Pressing the X or Y Buttons on the file screen will take you back 
to the Garrre Select screen. To erase a file, choose it and press the 
A Button. 


J 


After savirrg the Mushroom Kingdom from Bowser and the rest of 
the Koopas in Super Mario 3, Mario and Luigi needed to recuperate 
from their adventures. Together they agreed that the best place to 
vacation was a magical place called Dinosaur Land. 

But while Mario and Luigi reclined on the beach for a relaxing nap, 
Princess Toadstool disappeared, apparently seized by evil forces. 
After searching for hours for their missing friend, Mario and Luigi 
came upon an enormous egg in the forest. 

Suddenly the egg hatched, and out popped a young dinosaur 
named ^SHI, who proceeded to tell Mario and Luigi a sad tale of 
how his dinosaur pals were sealed in similar eggs by a group of 
monstrous turtles. 

"Monstrous turtles!." exclaimed Luigi. "Bowser and his bunch have 
returned!" Mario slowly nodded his head in agreement and, along 
with Luigi and Yoshi, set off across Dinosaur Land to find the 
Princess and to free Yoshi's friends. As they began their journey, 
Yoshi handed Mario a beautiful cape. "This may help you," Yoshi 
said. "Some say it has magical powers." 

With a little luck (and help from a magic cape), our hearty crew can 
defeat the seven worlds of Bowser's Krazy Koopa Kritters. Many 
locations are welt-hidden so explore everywhere and try everything. 
Not all locations have to be explored to rescue the dinosaurs and 


save Princess Toadstool, but there are many "starry" treasures to be 
found in far-reaching places. You'll need to search all areas to find 
out what kinds of treasures are there... in Super Mario World. 















L Button 


R Button 



O Control Pad 
Map screen 

• Moves Mario on the map screen. 

• After pressing START on the map screen, you can scroll the map 
view. 

• Moves the cursor. 

Action screen 

• Moves Mario (See action chart tor details.) 

START Button 

• Starts the game. 

• Pauses the game. 

• Enters selections on the selection screen. 

SELECT Button 

• Changes selections on selection screen. 

• Drops reserve item from the box at the top of the screen. 

□ 


L Button 
R Button 

• When in an action scene, the L and R Buttons can be used to scroll the 
screen forward or backward slightly. This can be used to see farther 
ahead or behind if needed. This function does NOT work in all areas. 



A Button 

• Makes Mario spin jump. 

• Makes Mario jump off of Yoshi's back. 

B Button 



• Makes Mario jump. (Mario and Yoshi both 
jump when Mario's on Yoshi's back.) 

• Makes Caped Mario float down slowly. 

• Makes Mario swim. 

• Enters selections on the selection screen. 

• Makes Yoshi fly when pressed repeatedly 
(When Yoshi has the ability to fly.) 



X Button 

• Makes Mario accelerate. 

• Mario can hold some objects by holding this button down. 

• Lets Mario punch objects on the other side of the wire fence while 
clinging to it. 

• After Caped Mario runs fast enough and jumps, he can fly. 

• Makes Yoshi eat enemies when pressed; lets him spit the 
unwanted ones out when released. 

• Lets you cancel on the selection 
screen. 

• Makes Fire Mario throw fireballs. 

Y Button 

• Same as the X Button. 


m 









m .. ■ . ■ : K 


PLAYING THE GAME 


Use the * Control Pad or SELECT to 
choose one of the slots and also 
whether it is a 1-player or 2-player 
game. Then press START to start the 
game. The game consists of map 
screens and action screens. 


• MAP SCREEN 




Course point 
Yoshi's bouse 


The game begins at Yoshi's house. Move Mario (or Luigi) by using the 
Control Pad. At first, Mario can only go left or right from Yoshi's 
house. However, once Mario has cleared some of the areas, he will be 
able to move farther along. Now, go for iti 


m 


If you wish to see the rest of the map, press the START button and 
use Ihe O Control Pad to scroll the screen. Press the START Button 
again to return to where you were. (Note: this can’t be done in World 1 
but can be done in most later worlds.) 

Some points on the map are red. These areas have a normal goal and 
a special goal (or secret keyhole). If you find the special goal, a new 
route will appear on the map. Many of these new routes can be used 
as a shortcut. 


• ACTION SCREEN 



Dragon Coins Collected on this course 
Counter 


Press the B or Y Button while on the map to enter an area. If you can 
get Mario to the end goal safely, the area will be cleared. Once an 
area is cleared, you can return there as many times as you wish 
(except for the castles and fortresses, which you can only finish once.) 
If you go into an area that has already been cleared, you can return to 
the map screen by pressing START, then SELECT. 


□ 


















LOSING MARIOS 


iSHZI' 

When you lose all of your Marios, your game is over. 

You lose one Mario: 

• When Small Mario is touched or bitten by an enemy. 

• When Mario falls into a hole. 

• When Mario does not reach the goal before the timer reaches zero. 

• When Mario gets pushed off the screen (in the automatic scrolling 
areas). 

If you are Fire Mario, Caped Mario or Super Mario, being touched or 
bitten by an enemy will transform you back to Small Mario. 


Gather 100 regular coins and you’ll earn an extra 
Mario. 

Gather 5 Dragon Coins in 1 course and you'll earn an 
extra Mario. Dragon Coins also count as regular coins. 


ITEM STOCK 


Sometimes when you hit a block while travelling through the course, 
items that give Mario more power will appear. If you take an item when 
Mario already has extra power, the item will be stocked at the top of 
the screen, but only one item can be held in stock. When Mario is 
running out of power, the stocked item will automatically drop down. 
You may press the SELECT Button to make the item drop down when 
you want it to. 


If Super Mario gets a Fire Flower or Cape Feather, he'll gain more 
power, and the Super Mushroom will be added to the stock. When Fire 
Mario takes a Cape Feather that is in stock or when Caped Mario takes 
a Fire Flower that is in stock, you can swap items. The process of 
gaining more power will be explained later. 


Super Mushroom 


Fire Flower 


Cape Feather 


MIDWAY GATE AND GOALi 


[ here is a gate in the middle of the 
ourse like the one in the screen to the 
ight. This is called a Midway Gate. If 
,ou break the tape at this gate, even if 
you lose a life before reaching your 
ioal. you can restart from the Midway 
Gate. And if Small Mario cuts the rope, 
he'll become Super Marlol 



A moving Giant Gate awaits you at the 
goal. Time It so that you break the tape 
while it is high in the air and you'll get 
Gold Stars corresponding to that 
height. If you collect 100 Gold Stars 
you get to play a bonus game where 
you can get more Marios. And if Mario 
can make it to the goal while on 
voshi’s back, they'll start out on the 
next course together. 




Hit all the rotating Item blocks from 
I oneath. The idea is to get a row of 
blocks with the same picture to win an 
Extra 1-Up Mushroom. It’s just tike 
iic-tac-toel 



Extra Mario Mushroom 

You get an extra Mario for every one of these you receive. 


m 




















2-PlAYEROAMe 


In the 2-player game. Player 1 (with Controller 1) is Mario and Player 2 
(with Controller 2) is Luigi. Player 1 and Player 2 take turns in clearing 
the action screen panels. When only Controller 1 is connected to the 
Super NES, both players can take turns using the Controller. If both 
controllers are connected to the Super NES. then one of the players 
can control Mario, and the other player can control Luigi. 

If one player fails to clear a course, it is the other player’s turn. When 
a player enters the course In which the other player has reached the 
Midway Gate, that player also starts the course from a point near the 
Midway Gate. (See "Midway Gate” on page46) 


TRANSFERRING EXTRA 


If you press the L or R Button at 
the map screen, the screen on the 
right will appear. This screen also 
appears if one of the players finishes i 
the game. When this appears, you 
can give some of your Marios (or 
Luigis) to the other player. 

When you're only using one 
controller, press the B Button to 
give one of Luigi's lives to Mario; 
press the A Button to give one of Mario’s lives to Luigi. 

When you’re using two controllers, player 2 (with Controller 2) can 
press the B Button to give one of Luigi’s lives to Mario and the Y 
Button to give one of Mario’s lives to Luigi. Press the START Button to 
return to the original screen. 



□ 


[ SAVmO YOUR PROGRESS 


When you clear areas like a castle, fortress or haunted house, the 
following choices will appear on the map screen: 

• Continue and Save 

• Continue Without Save 

If you choose to continue and save, the route up to that point will be 
saved in the Save Slot you selected at the Title Screen. Once your 
selection has been saved, it doesn’t matter if you switch the POWER 
switch OFF. because It is saved on the Game Pak. If you want to end 
the game in the same status as you started, select CONTINUE 
WITHOUT SAVE and then continue with the game. (Your extra Marios 
will not be saved.) 

When the game is over, the following choices will appear on the map 
screen: 

• Continue 

• End 

If you select "End." you'll return to the Title Screen. If you select 
"Continue." you’ll begin on the course immediately after the last saved 
point. 

When all three save slots have been used, you can delete the data in 
one of the slots by selecting "Delete Saved Route” at the Title Screen. 
And after selecting and restarting a save slot, you can choose to play 
the game as a 1-player game or a 2-player game. (The number 
displayed In the save slot is the number of areas you’ve found up to 
the point when you saved.) 


This Game Pak has a battery backup functtoo to record the progree^ 
of the game WARNING If the POWER switch i<? switched ON and 
OFF repeatedly, the accumulated conlenti nav be deleted. Also, 
avoid turning off the POWER switch unnecessarily (bef'ye saving the 
game) or data may be lost 


m 








Increasing Mario’s Power 



This differs from previous Super Mario Brothers Game Paks. Mario can 
suddenly change into Fire Mario or Gaped Mario. (If you’re Super 
Mario, you won't lose a life if you're touched by an enemy, you'll just 
become Small Mario.) 


Mario’s Basic Operations 


Running (Acceleration) | 

O * ® 1 

ffl 

You can steer Mario j 
over a one^^jlock 


m 




Mario will jump 
high If you hold 
the B ^tton down. 
Mario will also ji 
a long way if you hold 
the B Button down as 
he stomps on an enemy. 






You can't jump as high as 
a normal jump, however, 
you can defeat most 
enemies with one blow 
and aiso defeat some of 
the really TOUGH 
enemies that can’t be 
beaten any other way. 
And when Mario is Super 
Mario, you can also 
destroy blocks. 






When you are holding an 
item, press theControl 
Pad in the direction you 
want to throw and then 
release the Y Button. 



To hold onto an item, touch it while 
pressing the Y Button. 



Press Up on the + Control 
Pad and B or A. 


Crouching 


* 































How To Enter The Pipes 




How To Get Into Upside 
Down Pipes 


Pipe With Triangular Block 





cK. 




Hold down the B Button to 
Jump high. 


At Fences and Ropes 

First, jump to the fence using the B Button, then press Up on the cQi Control 
pad to grab onto it. 



A 




If You Have A Rope 

Jump using the B Button, and press Up on the cQ] 
Control Pad to grab onto the rope. While holding the 
rope, press Up or Down to climb up or down. 


Basic Ways of Defeating 
The Enemy 

Stomping On An Enemy (Sorrte really 
TOUGH enemies can't be stomped 


A Block 


031221 


' You can throw lire balls when Mario 
becomes Hre Mario. Enemies that have 
been hit by lire turn into coins. However, 
there are some enemies that can't be 
destroyed by fire. 


O'op a shell and kick H 
to destroy a line of 

<>"»mies. 




'N i ^ W 


m 





























Opening The Cap* 


Die cape w<l open when 
you either release the 
B Button or when Caped 
Mark) has reached the 
highest point. 

If Caped Mark) hits an 
enemy while he has his 
Cape open, he will fall 
to the ground but he 
won't lose power. 


While flying with an 
open cape, press the 
Control Pad In the 
same direction you 
are headed to descend. 
Press the O Control 
Pad in the opposite 
direction of where you 
are headed to ascend. Control your timing just 
right and you can actually climb much higher than 
you started! 



% 

<>♦ 

♦ o 


o ® 


Release the Y Button 
to float down. 


Hold down the Y Button 
to defeat an enemy by 
dropping onto it. 


Slow Limitng 


O’ ® 


o *’® 

Hold down the Y Button 
and O Control Pad (in 
the direction you are 
headed) to make a 
fast dive. 






























Rrst, jump to climb on Yoshi's bacK. While riding 
YoshI the basic operations are the same as when 
operating Mario. 


Acceleration 


Dismountirtg Mario 

o • ® 

Id] 



When Caped Mario is riding Yoshi. you can fly into the air by 
accelerating, then jumping. Mario's cape won't open when 
you hold down the Y and B Button, but he will glide. If you 
hold down just the B Button, you can make a slow 



If you press the Y < i 
Button, Yoshi's tongue ^ 
will dart out to eat 
berries and enemies. (Match the position of the 
berry with Yoshi's mouth, and he'll automatically 
eat it.) 




It's difficult for Yoshi to 
eat hard objects such as 
turtle shells. So when 
Yoshi's has a hard item like a shell in his mouth, 
press the Y Button and he'll spit it out. If he 
eats red shells, he'll spit out a bunch of fireballs, 
which can be really handy against a group of foes! 


If Yoshi eats a yellow shell, he will make 
a sand cloud when he bounces off Ihe 
ground. If an enemy is hit by this sand 
cloud, It will be defeated. Yoshi can 
0 spit the shell out at his 




Press the B Button repeatedly. 


• If shells are left in Yoshi’s mouth for a long time. Yoshi will swallow 
them after a while. If this happens, Yoshi can no longer do the 
amazing things he can when he holds them in his mouth. 

• If an enemy hits Yoshi when Mario is on Yoshi's back, you won't 
lose Mario or any strength; however, Yoshi will run away. If this 
happens, you'd better chase him with ail your might, because if 
Yoshi falls off a cliff or into a hole, he'll be gone for sure. 


Tlie Legend Of The Colored Yoshls 


Somewhere in Ihe land of 
dragons, there are three 
different-colored Yoshis 
hiding. At first, they are little 
kids. So, you must feed them 
something so they grow. If 
you feed them five enemies, 
they'll grow into a big Yoshi. 


% 



Red Yoshi 
Red Yoshi always spits out fire 
balls, whatever the color of the 
shells In its mouth. 


specialties are different 
than big Yoshi's 
specialties. 





Blue Yoshi 

Blue Yoshi can fly for a fixed 
length of time, whatever Ihe 
color of the shells in its mouth. 


Yellow Yoshi 
Yellow Yoshi throws out sand 
clouds for a fixed length of time 
when he jumps, whatever the 
color of Ihe shells in its mouth. 


m 






















J 



YOSHI'S ISLAND 


Fortress 


Haunted Houae 


The inside of this old wooden house is dark, 
scary, and swarming with ghosts and spirits. 
What's more, the door is nearly impossible 
to find. So you’re going to need to put on 
your thinking caps to escape from here. 


Within seven castles, the koopa Kids each 
hold one of Yoshi's friends captive inside 
an egg. There are lots of traps waiting for 
you when you try to get through the kids’ 
rooms. What's more, the kids will come at 
you with a variety of attacks. Exploring these 
fortresses is enough to drive you crazyl 


urking somewhere nearby. 


There are dinosaurs called Reznor wailing 
in ail four fortresses. No doubt they’ve 
been put under a terrible spell by Koopa. 
They’ll do anything for him, so watch out! 


IS 


This is the starting point for the game but 
the house is empty. It looks like the elusive 
Yoshi has gone out. You better look for him 
and look quickly! By the way, Yoshi was first 
discovered on Yoshi's Island, that's how 
he got his name. 



















KEYHOLES 

Secret keyholes were also mentioned 
on page 44 

From the Donut Plains onwards, many 
course points are red. At these course 
points are hidden different goats and 
keyholes as shown here. Keys USUALLY 
lay next to the keyhole. If Mario takes a 
key and moves over the keyhole, he can 
exit the course to another area. If Mario 
is on Yoshi when he finds the key, they 
can move over the keyhole with Yoshi 
holding the key in its mouth. 



Key 


STAR ROAD 

WOW! What’s this place? 

Find this star on the map screen and 
you know you’ve come to a strange 
placet But don’t worry, if you can 
solve this puzzle, something good is 
bound to happen. 



Switch Palace 

Jump on the big switch here and the 
yellow blocks with dotted lines in the 
middle of the course will change to 
exclamation blocks. This makes it 
easier to clear the course. The switch 
palaces come in three other colors; 
you definitely want to find these. 


m 



SPECIAL ITEMS AND BLOCKS 

. Warning: There are many more surprises that aren’t listed here!) 







Super Star 
They make Mario 
invincible. 


3-Up Moon 
This will give Mario 
three extra lives. 


Jumping Board 
Time it right and 
you can do a super 
high jump. 


Yoshi’s Wings 
Yoshi can fly If you 
take these when 
Mario’s riding Yoshi. 


Jump Block 
This block bounces 
along and some¬ 
times throws out 
items. 

Switch Block 
This block turns 
certain objects into 
coins and vice-versa. 


Message Block 
This gives you 
hints and advice 
during the game. 



Egg 

There's always 
something fun 
inside one of thesel 


Berry 

You will gain an 
extra Mario if you 
feed Yoshi enough 
berries. 

Power Balloon 

Mario's body wisiwli up when 
he has these, wliich wl alow 
him to drift through the sky tor 
a fixed amount of time. 

Prize Block 

Hit this from beneath 

to get a coin or item. 


Rotating block 
HU this block and it 
will rotate for a fixed 
amount of time. 


Grab Block 
You can hold or 
throw this block. 


Bonus Block 
If you get 30 coins in 
one course, punch it 
to get an extra Mario 
mushroom. 

Q] 

























































































CHARACTERS IN DINOSAUR LAND 



The same old Koopes are back again. Everything 
seems bleak when these characters appearl II 
you Jump on a Koopa in this game, it pops oi 
of its shell. And what's worse Is that an unshelled 
Koopa will eventually find Its empty shell ai 
climb back in to start all over again. BEWAREI 
If a Koopa climbs into a yellow shell, he'll 
become invinciblel 


Super Koopa 

A Koopa that can fly once it has 

put on the magic cape. It looks 

like this guy might give Caped Mario 

some tough aerial combat. But look at the 

bright side ... if you jump on one that’s wearing 

a flashing cape, you'll get a Cape Feather. 


These are a tropical plant version 
of the Volcano PlantI Be careful; 
they come madly whirling out of 
the pipes and can be very tough. 




Jump c 
to make it roll. 
You can also hold 
it or throw it. 


This is a mole that bursts out of 
the ground. There's even bigger 
ones underground. 



You may remember the Boo 
Buddies from Super Mario Bros. 3. 
This time there’s a whole horde of 
themi And amongst them there's a 
huge spook called The Big Boo. But 
don't worry. If you look at them, 
they act shy and turn away. Cute, 
aren't they? But watch it... 
they’re dangerous! 



This is a dinosaur spook that roams 
the haunted house. It comes after 
you with its pale face and ohhhh, 
what a ghastly spook it isl 


Z 

z 



rap Van Fish 

This little fellow is always taking a nap, but when 
Mario comes along, he wakes up, and sets off in hot 
pursuit. Whatever you do. don’t let Rip touch Mark). 



Urchin 

This is a giant urchin 
drifting in the sea. It 
doesn’t move very fast, so 
if you swim by carefully, 
there should be no 
problem. However, It’s 
probably really painful if 
you get stung. 



Dolphin 

Don’t worry, these guys aren’t 
enemies; they help Mario cross water. 
A useful shoal of dolphin look aiikesi 


m 








n«x 

As one would expect, you could only meet 
this kind of enemy in dinosaur land, and 
there are lots ol them too. You have to 
stomp on a Rex twice to defeat Mm. Rex 
has wings, but I don't think he can fly. 



Dino Rhino 


These are dragons from Chocolate 
Island. Jump on Oino-Rhino and 
it becomes Mini-Rhino. Watch 
out. they breath fire. 




These explode and scatter stars 
after a set time. Some of the 
Bob-ombs use parachutes to drop 
Irom the sky. These little guys 
are a real blast. 



A nasty stone ghost that guards the castles 
ar>d lortresses for the Koopas. If Mario comes 
close. Thwomp will try to crush him. The 
trouble is. it you don't pass it. you can't go on. 


WIggler 

A caterpillar that lives in the forest. Normally 
Wiggler Is very quiet, but once jumped on. 
Wiggler turns red and gets extremely angry. 
If possible, treat Wiggler with respect. 

El 




Magikoopa 

This is one ol the tortoise sorcerers. The strange 
flashes of light that shoot Irom the wand are able 
to change blocks into enemies. On top of this, 
Magikoopa can appear and disappear in an 
instant. A tough customer to deal with! 


Sumo Brother 

When this strange little fellow 
stamps its loot, lightning 
strikes, and turns whatever it 
hits into a sea of flames. 
BEWAREI Sumo Brother will 
even attack you with a karate 
chop! 



Chargin' Chuck 

These All-Stars always seem to bar 
Mario's way just when he's within sight of 
the goal. Ttwy use a variety of bull-headed 
attacks, so you'll really have a tough 
time checking Chargin' Chuck. 


m 






WARNING 

It is a serious crime to copy video games. 18 USC 2319 
NinterKk) games are strictly protected by copyright rights 
worldwide. Back-up copies are not authorized and are 
not necessary to protect your Nintendo Game Pak. 
Please destroy any illegal copies that may come into 
your possession. Violators will be prosecuted. 

If your Game Pak ceases to operate and it is not a copy 
and your Ninterxk) Control Deck has no alteration or 
backup device attached to it, please call the Nintendo 
Consumer Assistance Hotline at 1-800-255-3700 (U.S. 
and Canada) or your local authorized Nintendo distributor 
for assistance. 


m 


■ WARRANTY AND SERVICE INFORMATION 


3-MONTH LIMITED WARRANTY (For Hardware, Game Paks, S Acce**orl#s) 
Nintendo at America Inc. (“Nintetrdo') warrants to the original purchaser that the product 
nardware, game paks and accessories) shall be free from defects m material attd workmanshs) 
II a penod of three (3) months from the date of purchase. If a defect covered by this warranty 
Mccurs dunrtg this three (3) month warranty period. Nintendo wdl repair or replace the defective 
. roduct or component part, at its option, free of charge. 

ADDITIONAL 3-MONTH LIMITED WARRANTY (Hardware Only) 

.Notendo warrants to the original purchaser that the hardware product shall be free from detects 
'I material and workmanship lor an additional three (3) months beyorkl the original 3-month 
.varranty period described above. If a defect covered by this warranty occurs during this additional 
i-monlh warranty period, Nintendo will repair the defective hardware product or component free 
I charge. The original purchaser is emitted to this additional 3-month limited repair warranty only 
' the Consumer Prool ot Purchase Card (attached to the haidware packaging when sold) is 
.'turned promptly alter the date of purchase to Nimendo by the original purchaser or the original 
urchaser's retailer 

VARRANTY SERVICE OR REPAIR/SERVICE AFTER EXPIRATION OF WARRANTY 
rou may need only simple instructions to correct any problem with your product. Call the 
JINTENOO WORLD CLASS SERVICE* Consumer Assistance Hotline at; 1-800-255-3700 
' ither than going to your retailer Hours ol operation are 4 a.m. to Midnight. Padlic Time. 

' londay - Saturday, and 6 a.m. to 7 p.m , Pacific Time, on Sundays (tsnes subfecl to change). If 
me problem cannot be solved over the telephone, you will be referred to the nearest 
JTHORIZED NINTENDO WORLD CLASS SERVICE* Center or you wm be oflered express 
' .dory service through Nintendo. You also may refer to your yellow pages directory under the 
' .teding of Video Games - Service & Repair, for the nearest authori 2 ed service location. In some 
stances, it may be necessary (or you to ship (he complete product. FREIGHT PREPAID AND 
' ISUREO FOR LOSS OR DAMAGE, to Ihe nearest service location. 

WARRANTY LIMIT A RONS 

■ HIS WARRANTY SHAU NOT APPLY IF THIS PRODUCT; (a> IS USED WITH PRODUCTS 
NOT SOLD OR UCENSED BY NINTENDO (INCLUDING. BUT NOT LIMITED TO, NON- 
1 ICENSEDGAME ENHANCEMENT DEVICES, ADAPTERS, AND POWER SUPPLY DEVICES); 
lO) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL) OR IS MODIRED OR 
AMPERED WITH; (c) IS DAMAGED 9Y NEGUGENCE, ACCIDENT, UNREASONABLE USE. 
OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR 
id) HAS HAD THE SERIAL NUMBER ALTERED. DEFACED. OR REMOVED. 

ANY APPLICABLE IMPLIED WARRANTIES. INCLUDING WARRANTIES OF 
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ARE HEREBY LIMITED 
IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (3 MONTHS OR 6 
MONTHS. AS APPUCABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR 
CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY 
MPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON 
HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR 
NCIDENTAL DAMAGES. SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. 
mia warranty gives you specific legal rights, and you may also have other rights which vary Irom 
late to stale. Nintendo's address is as set forth on the back cover of this manual. 

1itt Mnarly • viM ontr n UNM Slam 


m